#pragma once
#include "FSMState.h"
#include "FSM.h"

class PlayerMe;
class StateMove;

class FSMPlayerMe : public FSM
{
public:
	FSMPlayerMe(PlayerMe *obj);
	virtual ~FSMPlayerMe();

	bool cb_movePosition(StateMove *stateMove, POINT &cell);

	PlayerMe *m_object;
};

